Behind the Scenes with Pamela Z
Interview conducted by Johanna Z

Pamela Z is a composer/performer who makes solo works combining a wide range of vocal techniques with electronic processing, sampled sounds, and The BodySynth™ gesture controller. She has also composed scores for dance, film, and new music chamber ensembles. Her audio works have been presented in exhibitions at the Whitney in NY and the Diözesanmueum in Cologne.

Pamela Z has toured throughout the US, Europe, and Japan in concerts and festivals including Bang on a Can, the Japan Interlink Festival, Other Minds, and the Venice Biennale. Her numerous awards include a Guggenheim Fellowship, the CalArts Alpert Award and the NEA/JUSFC Fellowship.


> As a performer with a classically trained voice, what do you find compelling about making audio/radio work?

My classically trained voice is only one part of my palette of sounds. I have been interested in sound as a medium since I was very young, and I used to make radio works even as a child using two cassette tape recorders to record back and forth-making very dirty, lo-fi, layered collages. Now, with the digital tools I have at my disposal, I find it extremely enjoyable to sculpt layered sound pieces using sampled voices and an unlimited number of other sounds as source material.

> Using Geekspeak as an example, explain how and why you use the technique of repetition?

I love repetition. I discovered that I love it when I got my first digital delay in the early eighties. I found that the spoken word contains all kinds of fascinating rhythmic and melodic material which is only brought out by repetition. I was ignorant of composer Steve Reich's early (tape loop) works at that time, and I kind of re-invented the wheel by creating short digital loops of phrases and vocal sounds and then layering them, often out-of-phase with other loops of different tempi. In Geekspeak, I really enjoyed exploring the timbres of those charming geek voices by looping them endlessly. Also, as you are probably aware, repeating words is a sure-fired way of causing them to eventually shed their original meanings. They finally become just sounds, audible gestures with interesting flavors.


> Voices in my Head is a true piece about your mother and the voices she hears in her head. Listeners feel your mother’s anxiety as she’s haunted by Florence, her ex-therapist. How did you create the feeling of mania in the sound design of this piece?

For this piece (which was originally a segment of a live performance work) I started with the story, and the phrases that "Florence" was uttering. I recorded the Florence phrases using my own voice, but contorting it into husky, mean, whispery tones. As I mixed the piece, I made layers of the different bursts of phrases, spacing them out to coincide with the reading of the story. In the live version, I read the story in real time while playing the samples. In the recorded version, I read the story as a voice-over and then mixed it with the samples.

> I've never heard anyone use their voice as an instrument the way you do, can you explain how you composed the piece Vulgar Remedies?

Well, I used my most typical compositional method, which is to start with some material (often found text-- in this case text taken from the "Tell the Bees" exhibit at Museum of Jurassic Technology) and begin improvising vocally with the material and my processors. I created loops of my voice using long and short delays. You hear examples of both almost from the start after the "Bacteria" voice over gets going-- with the little vibratey sound and the "ooh pah" loop. The silly little fake drum track is just little fragments of my voice repeated and looped. Then, I literally improvised the melody - singing the text captions from the exhibit. (Now I'm stuck learning a bunch of little songs that I created that way so that I can perform them in the show!)

> What can the audience expect at the live performance of your multi-media opera Wunderkabinet, which includes the piece Vulgar Remedies?

The performance work features a lot of interesting audio material, with weird voice-overs galore and lots of rich content. The piece features two live performers: myself (voice and electronics) and Matthew Brubeck (cello and electronics). There are also video projections, and often there is a voice-over that plays from the video source. It features lots of sculptural elements and funny, surprising little visual tricks. For anyone familiar with and fond of The Museum of Jurassic Technology, there are many nods (both visible and audible) to the spirit of that place.

(Editors Note: The performance of Wunderkabinet premieres at The LAB gallery in San Francisco in a 2-week run, Sept 8-10 & 15-17, 2005).


> When you hear traditional radio stories on public radio, do you ever imagine different ways in which those stories could be told?

I'm really open to all different ways of approaching this kind of work. I know that, if it were me producing public radio stories, I'd probably be tempted to sample some key phrases or breath sounds or other random noises and create a sound bed or a sound broth for the story to swim in, but I don't expect other people to do the same thing. For example, I really kind of enjoy the way Ira Glass has a sort of stock set of incidental music that he pulls from and somehow manages to make it fit with every different story he has on, somehow making it at once fresh, but also familiar and comfortable, as if the music places you in someone's familiar living room where you are used to sitting and listening to these stories. Since I'm a composer, I don't really have the desire to use someone else's music as background or incidental music. I'd rather make my own music for that purpose. But I admire someone who does that in an imaginative way. I think the wide range of techniques for making sound work are part of what makes it all so much more interesting.

 

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