Audio in Space
Producing great audio experiences becomes challenging in entirely new ways when you go beyond the stereo field, and add the dimension of actual physical space (say, a person with an iPod in Central Park.)
Producing great audio experiences becomes challenging in entirely new ways when you go beyond the stereo field, and add the dimension of actual physical space (say, a person with an iPod in Central Park.)
The "audio tour" is usually assumed to be a dull, didactic program heard in a museum. Tim Halbur shares a few well-honed guidelines to help you produce experiences that instruct and entertain, like producing for the inner ear and delivering facts without forcing the listener to share your opinion... tips that will serve you well producing audio tours – or anything else, for that matter.
Featuring
Tim Halbur has written and produced mobile audio projects for the art world, the museum world, and even a working NASA facility. He's currently managing editor of a website about urban planning and design called Planetizen, and is working on Native Ground: A Field Guide to Lake Union - an audio exploration of a manmade lake in Seattle with The Studio for Urban Projects.